本文由
中国教程网 idlch(稻草人) 原创,转载请保留此信息!
先看效果图:

1. create hedra object from extended primitives
2. in parameters object > family select dodec/icos
> family par. p=0.38; q=0.0

3. object convert to editable poly
4. select all edges
5. use extrude edges:extrusion height=-1.0 ; extrusion base width=0.3

6. select all polygons
7. use tessellate all polygons twice (apply)

8. in modifier list chose spherify=85%

9. add meshsmooth
and the play!